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War Room.txt
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2001-10-17
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War Room
A unique game of nuclear warfare that plays at both tactical and
strategic levels simultaneously!
OFFICIAL RULES
WAR ROOM
is a simulation of the computerized war game scenarios played out at the
highest level of the world superpowers. It is an extremely graphic and
realistic representation of a nuclear confrontation between the United States
and Russia which demonstrates why no responsible government would want to
resort to nuclear warfare in any other than game form.
As a player, you have far more responsibility than finite hand-eye
coordination. You also have to maintain production of goods and
services that will enable your country to defend itself against wave
after wave of nuclear attack.
IMPORTANT!
Be sure that the power of your game console is turned off before inserting
the game cartridge.
TO BEGIN:
1 Insert the overlay into either hand control as shown.
2 Insert the cartridge into the console with the label side facing you.
3 Turn on the power. The game title will appear on the television screen.
If it does not, press the RESET button at the front right corner of the
console.
To start the game, press any skill level number on either keypad. Level
0 is the easiest. Level 9 is the most difficult.
NUCLEAR DEFENSE
1
Waves of attacking satellites will first be detected on national radar
at the top of the screen. National radar will automatically track your
satellite and the attacking waves unless you command it to display other
data by using the keypad.
The lower part of the screen displays a regional view of the nation as
seen from the hunter-killer satellite under your control. Your hunter-
killer satellite will travel in the direction you move the joystick.
You can disintegrate enemy satellites by hovering over them and firing
your lasers. Use either side button of the hand control to fire. Each
burst of your lasers requires on unit of laser fuel.
2
The color of the attack satellites indicates the time left until detonation.
Black more than 4.5 seconds
Grey less than 4.5 seconds
Yellow less than 3.0 seconds
Red less than 1.5 seconds
3
The region targeted by the attacking enemy satellites will be displayed
at the top left of the screen.
4
Press and hold down TARGET CITIES on the keypad to display them on
national radar.
COLLECTING SUPPLIES
1
The supplies of laser fuel, machinery, raw materials and food aboard your
satellite are displayed at the top right corner of the screen.
2
Your satellite uses up laser fuel during the course of the game. You can
replenish your supply of laser fuel at any time but this action is easiest
during the lull between attack waves.
3
Position your satellite directly over any city which produces laser fuel. It
will be marked by an atomic symbol.
4
Press ENTER CITY on the keypad. You will enter the city as Uncle Sam and
can collect laser fuel by touching the symbols for it on the screen. The
joystick will control your movement. Enemy satellite movement will stop
while you are in the city.
5
Leave the city by touching the EXIT sign at the top right of the screen.
Any materials which have been left uncollected will not be available
on a return trip.
6
Beware of spies!!!!!! If Uncle Sam comes in contact with a spy, the city
is lost to the enemy and will turn into a satellite launching site. Your
only defense is to destroy the city by pressing DESTRUCT on the keypad.
7
This sequence may be repeated to collect other kinds of supplies.
PRODUCING SUPPLIES
1
Cities which produce laser fuel must be supplies with food, raw materials
and machinery in order to continue production.
2
Position your satellite directly over a city that produces laser fuel.
3
Press CITY STATUS on the keypad. Enemy satellite movement will stop while
you are checking city status.
4
Supplies available aboard your satellite are displayed at the top right
corner of the screen.
5
Supplies on hand in the city are displayed at the middle of the screen.
Units of the city's production available to your satellite are displayed
directly below.
6
Press the left side button of the hand control to transfer supplies from
your satellite to the city. Press the right side button on the hand control
to transfer supplies from the city to your satellite.
7
Press ENTER CITY to pick up any available production units. (See rule 8.)
-Or- press SATELLITE VIEW if you choose not to enter the city.
8
A city will produce one unit of its specialty for each unit of its specialty
for each unit of its supplies. It will use up half of its supplies in the
process.
9
All cities except food cities require supplies in order to produce their
specialties. The supplies required vary according to a city's production
specialty, and you'll see this information displayed on the screen whenever
you check a city's status.
Food cities require no supplies. Their production level will increase by one
each time they produce.
Raw Material cities must be supplied with food.
Machinery cities must be supplied with food and raw materials.
Laser Fuel cities must be supplies with food, raw materials and machinery.
Cities require at least 20 seconds of playing time to produce their
specialties after a resupply operation.
STRATEGIC CONSIDERATIONS
1
Every fifth attack wave will be easier than the preceding four to give you
a chance to increase production levels.
2
Some destroyed cities will be rebuilt during the course of the game. You'll
receive one "Free City" to start, one for every 10,000 points and four with
every fifth attack wave.
3
Press and hold down the appropriate button on the keypad to display cities
which are capable of production. They will appear on national radar.
Caution: enemy satellites continue on to their targets during this operation.
4
Use the pause button to freeze the game while you plan overall strategy
or take a break. Press any other button or move the joystick to continue
the game.
SCORING PTS.
Each food unit collected 5
Each raw material unit collected 10
Each machinery unit collected 15
Each laser fuel unit collected 20
Disintegrated enemy satellite 100
Bonus Scoring! Additional points are awarded based on the number of cities
saved and the wave level number of the attacking satellites.
A game ends when all cities have been destroyed.
To play again, press any skill key.
Each city will continue production of its major specialty. (Example: if
you press a skill key, Knoxville will always produce laser fuel.)
You can also start a new game by moving the joystick and each city will
produce on a random basis. (Example: Knoxville may produce laser fuel,
machinery, raw materials or food in different games.)